To avoid making this mistake again, I exported the second version to the game after each little body part was done to make sure the scale and the look fit what I was going for. The game is going to be a spy game, with an evil organization of enemy agents. The little elephant is the first enemy agent type - so I wanted him to look obviously sinister, but in a cartoony kind of way.
There's no UV map or texture on him yet - but I have setup a basic skeleton, skinning and collision volume so he can be posed and animated. Next step is to lay down some basic animations (idle, run, etc) and get him patrolling a bit of the level.
Cheers!
Yours is one of a handful of journals that I've actually gone back and read from start to finish. Maybe its because I grew up with Head Over Heels on the Spectrum, but I am totally of the belief that one day, probably years from now, this project is going to pass the magic point where it suddenly blossoms into a seriously notable indie game.
When it does, seriously, go sharewhere. I reckon after one level of this, a hundred thousand people could quite possibly pay a quid (or an Aussie dollar or whatever) for the rest of the game and you can have a couple of years off work to entertain your kids.