It's all going quite well. Tiled is, as always, THE tool for maps, together with the simple tmx loader I wrote. The screenshot shows also the player character (a human male, but there's also the female flavour and the high-elf and silvan elf, male and female too). I plan to make "dynamic" dressing, but I have not developed any kind of equipment system, hence the character is almost naked.
Another think that's going the right way is the entity-component-system paradigm. I must say I like it. Write components is easy, and write systems is funny, for the moment. Not sure it's really orthodox, but I added a TurnOn/TurnOff switch to the Systems in order to choose what must run and what not. For example, during the character creation I have a DrawCharacterSystem that draws the character sprite in the portrait's space: this is no longer wanted during actual gameplay.
Next step will be add some kind of movement. I opted for a point and click movement type (so with A* for pathfinding), like in Baldur's Gate series. This way character will not be the center of the scene: player will have to move mouse near the bounds of the screen in order to scroll the map. This is also working yet.
Ok, here is the screenshot. Bye!