Niklas Frykholm's articles on Managing Decoupling

posted in Gamedev info
Published June 14, 2015
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Niklas Frykholm's articles on Managing Decoupling

I just stumbled across this excellent series of articles right here on gamedev...

https://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-r3034

https://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-2-polling-callbacks-and-events-r3044

https://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-3-c-duck-typing-r3060

https://www.gamedev.net/page/resources/_/technical/game-programming/managing-decoupling-part-4-the-id-lookup-table-r3062

I've only read the first article so far. good stuff!
1 likes 3 comments

Comments

bioglaze

Their blog is full of gems like those articles: http://bitsquid.blogspot.fi/

June 16, 2015 07:15 AM
tnovelli

Great stuff.. thanks! I was thinking of doing some "unkosher" data-oriented C++ like that; it's really helpful to see confirmation & examples.

June 27, 2015 01:38 AM
Norman Barrows

"I was thinking of doing some "unkosher" data-oriented C++ like that"

there's nothing "un-kosher" about what they're doing, its all very solid game engineering - seems to me.

June 30, 2015 05:07 PM
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