Graphics Programming weekly - Issue 149 — September 13, 2020

posted in jendrikillner
Published September 13, 2020 Imported
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Continuous Multiple Importance Sampling (SIGGRAPH 2020 Presentation)

  • the video provides a great explanation of Monte Carlo integration importance sampling
  • presents how to generalize MIS to a from distinct techniques to a continuum of techniques
  • shows how to use the method for path reuse, spectral rendering, and photon planes

I3D 2020 starts this Monday

  • summary on how to take part and find the content of I3D 2020

Debugging D3D11 apps using D3D11On12

  • overview of debugging D3D11 applications using Pix for Windows
  • shows what is supported and what limitations exist

Topics in Quantization for Games

  • the post discusses a variety of quantization topis to ensure conversion of precision
  • GPU based workloads should prefer centered quantization

Technically Art: Issue 67 (11.09.2020)

  • collection of tweets related to VFX, shaders, and game art

VHS Video Material Tutorial

  • the Unreal tutorial explains how to apply a shader effect that converts a video into a VHS style looking video
  • presents the walkthrough of the Material Graph

Stormscapes: Simulating Cloud Dynamics in the Now

  • the SIGGRAPH Asia 2020 paper presents a cloud simulation with high-level parameters
  • the system can simulate cumulus, stratus, and stratocumulus for the formation of dynamic cloud formations

Thanks to Jon Greenberg for support of this series.

Would you like to see your name here too? Become a Patreon of this series.

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