Code signing success!!!
Published October 06, 2005
So, in order for the game to run off the web, we need to stick the code in a signed .jar file. This has been a loooong, painful learning process, involving a dozen websites, IE under Windows, FireFox under Linux, a host of obscure cryptography tools and a couple days of Bill and myself banging our collective heads on collective monitors. Whew! And that was just to get a valid PKCS #12 code signing auth certificate.
Another hour of trying this and that, and Bill got a signed jar going!
So now people can run it online! Awesome!!
If you have FireFox installed,
Click here to try out our project!Obviously, you'll have to click the security check box. That's my address in the certificate, so if anything bad happens, you can come beat me up.
However, the weird graphics (that didn't move as I navigated across rooms) and all of the events happening without explanation or any real informative helpfiles ended up scaring me off. :P
I'm a big MUDder (or rather, I used to be), so I'll keep tabs on your devlog as this develops!