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Nirlah
April 20, 2020 05:49 AM
Spine 8 Direction Character | Part 1 – Photoshop

Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-1

In this Spine 2D tutorial series, we will go through the process of creating a character in 8 directions. Perfect for top-down and third-person games.
We will cover the full workflow: Photoshop, rigging, anima…

8,669 views
Tom Sloper
April 01, 2020 02:13 PM

This is not a Writing question. It is now moved to a more appropriate forum.

3,023 views
HDR Color Grading / LUTs Inconsistencies. Different Brightness/Exposure/Colors (FIFA/FrostBite)

@Kryzon 

Yeah. Thing is, I've tried every possible (reasonable) combination. Like you can see in the 4th image of my first post.

Have you watched referenced Youtube link with Alex Fry's Presentation? If you have a few minutes to spare, please do. I think you could really help me understand more …

10,366 views

@lawnjelly Hello and thanks for your answer. I dont fully understand.

In SFML i have a circle object that is my brush. Its color and alpha is all zero.

Then i have a shader ON this brush object.

The shader has a color glFragColor.rgb and the alpha is glFragColor.a = GradientAlpha

Then on every mous…

13,853 views
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