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Instead of one big ugly image, this time I'll give you lots of smaller ugly ones.
I added a new main branch to the old Mind Map, this one describes how the actual servers will be configured. This is a general overview of course, I'm building for a single (Physical/Virtual) server insta…
So, I've been thinking hard about this little project of mine and I came to the conclusion that I'll never finish it if I don't get some things in order around here. I'm not talking about smelly code either. That's a constant cleanup task in my world. NO, I'm talking about Project Management …
Okay, with some help over on the Network & MultiPlayer Forum I've reigned in some of the code smell in my UDP Socket Class.
This is the wheel that turns each of my game servers, nearly everything else is game specific logic.
I'm sharing it in it's entirety here for your use however y…
So, after weeks of strange and seemingly intermittent/coincidental UDP server crashes(Receive Thread Halt/Un-catchable Exception) and the ensuing frustration that that causes when you aren't even trying to work on the server itself. I sat down and spent a day trying to figure out the problem.. …
Unsettled World, makes a great title I think, but without a server, it's just a terribly lonely place indeed.
I've written many servers over the years and clients to go with them, and in lots of different languages(never before for games). However,I've never been one to hang onto the proper…
Well, this is the first post for a project I've been working on for a few months already.
So, let me rewind a bit....
A few months back I started toying with the idea of making a game with an actual spheroid planet as the core of the environment. Yay Unity and Blender!! A few weeks of…