All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Holy #&%* Release 13!
posted in
The Bag of Holding
Published November 17, 2012
Advertisement
So, yeah. I decided I didn't have any patience and went ahead and shipped R13.
Check it.
Templates! Type system enhancements! Bug fixes! It's got it
all
!
Cancel
Save
Previous Entry
Release 13 preparations
Next Entry
Eat Your Dogfood. It's Tasty.
4 likes
1 comments
Comments
SuperVGA
Congratilations on the release mr PiQ! I will be proud the day (if ever) my scripting system becomes as complete as your language!
Cancel
Save
November 17, 2012 09:39 AM
You must
log in
to join the conversation.
Don't have a GameDev.net account?
Sign up
!
ApochPiQ
Author
Follow
Advertisement
Latest Entries
A Few Farewells
14900 views
Code Reuse In Actual Practice
16840 views
Source-Level Debugging For Epoch Programs
5319 views
Using Poison to Reverse Engineer Code
4002 views
Using Poison to Reverse Engineer Code
372891 views
Debugging Information Success
3215 views
Debugging Information Success
6043 views
Debugging Epoch Programs
3489 views
Debugging Epoch Programs
7812 views
Epoch 64-bit compiler progress
2898 views
View more
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top