Well.. the place to start is at the beginning, yet I have started this blog about a week into my new hobby. So unfortunately this blog will be missing the initial steps of my own personal development. Yet I guess it is close enough.
I have mapped my short term goals into a few early milestones.
- Learn the Basics of C#
- Create a console text adventure game to practice what I learned
- Learn the Basics of Unity
- Rebuild my text adventure into a Unity Project.
These are my initial milestones. not exactly mold breaking in originality but I am a relatively pragmatic type of person and feel small steps is the way to go. For me, I think the best way to learn something complex is to learn by doing smaller, less complex things inside the same topic.
To that end I have purchased a book called The C# Players Guide. My time over the next few weeks will working though this book and then taking what I know into my first "real world" project. A Text Adventure Game. I am finding the book to be pretty interesting and easy to read. Though sometimes it feels like it is giving only a very cursory overview of things, leaving the reader to use google or a website like GameDev.net to gain further insight. I may look towards a more complicated book after this. I have read that C# In Depth is a good book to follow up from the Players Guide.
Anyway, Up, up, up the ziggurat, lickety-split!
-- A4F
As I said I have already started on The C# Players Guide . Here are the previous exercises I have worked through.
- Chapter - 01 - Hello World
- Chapter - 05 - Variables
- Chapter - 07 - User Input
- Chapter - 09 - More Math
- Chapter - 10 - Switch State
- Chapter - 12 - FizzBuzz
- Chapter - 12 - Looping
- Chapter - 13 - Arrays
- Chapter - 13 - forEach
- Chapter - 14 - Enumeration
- Chapter - 15 - Methods (1)
- Chapter - 15 - Methods (2) Recursion - Fibonacci (Hard! This one hurt my brain a little!)
- Chapter - 15 - Methods (3) - TryItOut
- Chapter - 17 - RandomDie
Sounds like a very sensible plan!