"ah, yes.. i''m the anonnymous poster with 50 years of game design.. er.. i mean, 10.. yeah, that''s right.. sorry, computers weren''t running games 50 years ago." Yeah, ok.. you don''t NEED to have a handle to make your words count.. but the rest of us need you to
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Landfish, yes.. i''m complaining
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As you say, it''s how things get done. But i''m complaining cause so many people suggest some really wild stuff, but have no intention of actually carrying it through. How many people here are dead serious about game design as a career? Most people would LIKE to do that.. but i would LIKE to design jet planes and spacecraft.. and faster-than-light travel. It''s a dream for me, though.. I have the mechanical engineering ability of a two year old
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Yeah, i appreciate people bringing to light that there''s a problem.. but could they do it in a more sensable and peaceful fasion? It seems to me, coming into a board and just shouting "THIS GAME SUCKS" doesn''t seem very friendly to me. However, asking "does anyone else believe this game sucks?" and then explaining WHY you believe it sucks, and seeking the opinion of others.. THAT is a valid way to conduct professional business
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I know if ANYONE came to me with something like that, I wouldn''t even bother to send them a standard BS reply letter! If they can''t speak like they have a grasp of what exactly they''re mad at, and why they''re mad at it.. it does no real good. "Something is wrong with your game!" Ambiguity my friend
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That''s what i seek to eliminate. I just wish people would answer "why?" more often, before someone else has to ask them.
J