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quote: Original post by Landfish
On an archetypal level, the character is so deeply ingrained in the story that allowing a ''choice'' of something as crucial as a personality would be jeopordizing the character, and encouraging flat, one dimensional characterization. Don''t we have enough already?
quote:
In fact, the character isn''t just part of the story... she IS the story. She must be the person to serve a very specific funtion because of her own flaws and virtues. If this is not the case, then the character doesn''t seem to "fit" with the story, because there is nothing tying them together. This is how it is with most games, no?