Real role-playing is the only way to truly prevent people from minmaxing. There is no DM in CRPGs, so you have to hardcode all these things in and hope they work.
The Senshi is totally on track here. If someone makes a hero character, they should be penalized for attacking helpless/innocent beings. Evil characters should be punished for not doing these things. If heroes let the evil people do these things, they should be penalized again......
However, allowing charachters to grow will make heroes band together to fight the more powerful villian, and vice versa. There are tons of ways of MAKING people role play, why try to change something that aint broke. Sure, *urp* leveling is abused sometimes, but done right, it is rewarding and fun.
On another note, Landfish, I really hate hit points. They are so stupid, they make no sense, and they piss me off. I''ve always tried to avoid them, but I still don''t have a good system on paper (that isn''t too much like another game''s system
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I''m interested in everyone''s thoughts on this (3rd and 4th par).
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