Yeah, you heard me, I totally and completely disagree with the essence of everything Landfish says! Now that I've said that, please allow me to justify myself. There is a current trend in the game development industry (and as a matter of fact every industry, but we won't get into that...) to do things JUST for the sake of doing them. Specifically, an abstract desire to make a work somehow "artistic". I find this desire to be counterproductive. When something is done--in any field of work--just for the sake of doing it, the end product seems to lose something. I could give a virtual cornucopia of examples, but I think perhaps I'll go for a rather obscure one, please stay with me...
The Simpsons--at one time I would have chosen it as being not only the funniest, but also the most intelligent and literate of all shows on TV. There were a few seasons where nary an episode went by without various references to literature, poetry, movies, and God knows what else. Ah, but all good things come to an end. Recently they seem to have gotten new writers, new producers, and new I don't know what else, but the point is, they've lost something. Now every episode plays as being a PAINFULLY obvious attempt and BEING the Simpsons, but in doing so, absolutely and totally fails to be so. In my view, this can be traced to them making a point of certain things, just for the sake of those things. What you ask? Well, for instance, references to popular culture are put in just for the sake of referencing popular culture, and do not add ANYTHING to the overall work.
Well, that's a lot of Simpsons talk (one of my favorite topics I'll have you know
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, but what, you might ask, is the point. Well, I see a very comparable tendency in the game development industry to try to add components to games, just for the sake of those components. Some examples? Trespasser attempted to implement an advanced system of physics just for the sake of having physics. What did it add to the game? Nothing. What did it take away from the game? Well, not only was it slow as molasses on the fastest systems of the time, but the physics system was almost impossible to manipulate.
So now I make my plea. Please, don't just assume that because something seems to be abstractly "artistic" or "revolutionary", it will be fun. It could be that we're all stuck in a rut and just don't know how to revolutionize, or it could be that these formulas are simply tried and true to be fun. So why do I direct this post at Landfish? Because damnit, he's just too popular and going against the grain turns me on
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Edited by - Shinkage on 7/2/00 9:44:40 PM