quote: Original post by DarkMage139
Hmmm... should it really be necessary to continue buying new weapons each time? What about just getting a weapon upgraded?
- DarkMage139
"Real game developers don''t change the rules. Real game developers don''t break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"
Didn''t SquareSoft do this, or something like it, in FF8, where rather than winning/finding/buying new weapons and armor, you just pick up pieces to tack on to them?
And didn''t it bug the &#$@ out of people? I didn''t play much of FF8, but just the idea bothered me. I think it''s because we''re all so used to it, either from CRPGs or AD&D-style RPGs, that maybe we just don''t want to change. <br><br>There is a way to work around it, though...<br><br>What if you were to combine these two styles? As a weak example, you can get more power out of a manual-transmission car than an automatic (generally speaking). So let''s say you let players go ahead and go the normal route of picking up new weapons constantly. This would be like the automatic. However, if they want to take the time to seek out new parts, like the FF8 system (if I understand it correctly), they could get stronger weapons in the end. What if there is a basic sword with (for example) 30 attack power and plenty of upgrade slots, and an ultimate sword at the end of the game with attk. power 256 and no upgrage slots? The player could forsake purchasing new weapons for the entire game and instead concentrate on mods, and at the end, that basic sword could be upgraded enough to the point of having 400+ attack power... <br><br>That way, everyone''s happy. Hey, I''ve got a new idea again... <img src="smile.gif" width=15 height=15 align=middle> This happens a lot--I get ideas from other people and bounce new ones off of them, that I wouldn''t even have thought of before...