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quote: Original post by draqza
I agree totally with this. While character classes are obviously there to try to structure the game, I think computing power and SDKs have made enough advancements that "we don''t have enough computing power" isn''t a legitimate excuse anymore. I don''t have anything against good graphics, but I still kind of like sprite graphics--with all the blending and anti-aliasing and stuff, they should be able to look pretty good--and this would free up more power if they don''t have to computer polygons.
I can''t remember the name of the game, but there''s a new game coming out with both magic and tech in it that I think is going this route a litte bit--in case you haven''t read about it, you can either learn magic or technical abilities, which will tip a meter one way or the other. The stronger your ability in one type, the weaker the ability in the other, to the point that a really strong magician can cause a machine to malfunction just by his proximity.