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Artifical Powermaxing

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24 comments, last by Paul Cunningham 23 years, 10 months ago
I am not saying to remove murder based from characters such as fighters, I was just pointing out that the character should gain experience for what they do from their job (or role). Give the player a job, and they get their experience from doing this job. It isn''t a job that you do 9-5 or anything, it is just a role that you need to play out.

Just my $(2*rant/100)


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
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The principle behind the system that i was talking about earlier had to do with the concept of diluting the powermaxing scenerio of rpg''s. As i''m sure you''ve probably realised this by now. The reason why a goblin would be different from a human to fight could (for realisms sake) be due to size, culture, biology, chemistry, genetics etc that would (i believe) make every different type of goblin and demons etc fight differently.

I''m just trying to think of a movie where humour has been used when a cowardly fighter tries to avoid a fight due to the above reasons but i can''t think of one off the top of my head, bugger.

I feel like it so i will, here''s how i see the system that i''m thinking of:

Orc''s +1(hit) at 20 kills; +1(hit)+1(damage) at 45 kills etc
Kobalds +1(hit) at 25 kills; +2(hit)+1(damage) at 50 kills etc

Note kills are a seperate counter for each different type of enemy in-game.

As you can see, this is still completely murder based but it doesn''t promote powermaxing as much as common levelling/xp systems.

I love Game Design and it loves me back.

Our Goal is "Fun"!
I am not sure that I fully understand your system. (I would add it to the doc, but I am still a little confused). But at least the majority of us here believe that there does need to be either a new system, or a better implementation of the current system.

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
Happily, but first i''d like to clarify that this has nothing to do with what the player see''s (thread: frag stats in rpgs). This is the logics behind the system i''m thinking of:
Instead of XP use a "Kill Counter"
The Kill Counter seperates monsters killed so it will keep track of every different type of Monster Killed (Orcs:3, Trolls:1, Kobolds: 15, Beholders:2 etc)
This Kill counter is then used intead of a Experience Point System.
So when your character has killed "X" amount of Orcs then they will get a bonus modifier in battle against Orcs and Orcs only.
Whether or not you want to put a glass bonet on this combat engine so the player can see the stats is another issue altogether Email me if you''d like to talk about it more paulwc@cherry.com.au

I love Game Design and it loves me back.

Our Goal is "Fun"!
Happily, but first i'd like to clarify that this has nothing to do with what the player see's (thread: frag stats in rpgs). This is the logics behind the system i'm thinking of:
Instead of XP use a "Kill Counter"
The Kill Counter seperates monsters killed so it will keep track of every different type of Monster Killed (Orcs:3, Trolls:1, Kobolds: 15, Beholders:2 etc)
This Kill counter is then used intead of a Experience Point System.
So when your character has killed "X" amount of Orcs then they will get a bonus modifier in battle against Orcs and Orcs only.
Whether or not you want to put a glass bonet on this combat engine so the player can see the stats is another issue altogether Email me if you'd like to talk about it more paulwc@cherry.com.au

I love Game Design and it loves me back.

Our Goal is "Fun"!

(I got disconected for some reason, my appologies)

Edited by - Paul Cunningham on August 12, 2000 10:36:07 AM
Just loading up that email now...

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)

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