I understand exactly what you''re saying shaggynick. I especially like the static vs dynamic character differentials that you made and i agree, i was wrong in my orginal post, quote. (and thankyou)
quote:
by Me ![](smile.gif)
I truely think that there''s more roleplaying, more character, more adventure and everything else that rpg''s pretend to be in FPS''s than there is in RPG''s. Period!
The thing is is that i''m on a mission to encourage "role" playing or the fun of playing a role back into crpg''s. Which is what a lot of other threads that i''ve started have been homing in on.
So what i''m really going on about here (and i should have clarified from the start) is "using character as a way of promoting and encouraging people to get into the role of their character". Which brings me to this point: If a player is enjoying the game becasue of the character abilities (+1 to attack) then there''s no encouragment or pursuation to enjoy the role playing element of the game coming from these game elements. But if the player is enjoying the game because of the nature of their character then there is encouragement to role play or at least enjoy the role of their character.
I love Game Design and it loves me back.
Our Goal is "Fun"!