Hi Guys! :)
I am struggling a bit on the "feeling"/design of the ground of my game world and I would love to hear If any of you might have some ideas for how to improve it?
The Issue:
In the top-down 2D game I'm working on I so far have added quite a bit of stuff to make the game more dynamic, foilage motion due to wind, dynamic camera, camera shake, procedual generation of lakes, areas, particle effects, dynamic weather, day/night cycle etc. However, my game world still feels "flat" when there is no fighting going on :(
I really want it to be a rewarding feeling to explore the world (fighting feeling is going the right way at least...) However, although I can add more content to discover in the game world It still feels flat. I have added a few screenshots below for you to comment on, some sprites are very preliminary but regardless if I would improve foilage sprites, ground tiles etc I don't think it would make much difference :unsure:
The Question:
What else could I populate the ground area with to make it feel more dynamic? Or is it some lightning/shading etc. which is missing? How would you go about to get a more dynamic feel to the world?
Possible Solutions:
I've considered to add a large overlay map on the ground tiles to get a more textured feel but I am not sure if that to would get repetetive? Also, I might need some grass or somethink (preferable dynamic motion I guess) but I'm not sure how to add it so it looks ok in this perspective?
Any feedback is appriciated!
Screenshots: