Hi,
When texture mapping a building (walls, floors, and ceilings) is it better to make them modular set pieces and assign textures per piece, or just unwrap the entire model and texture it as one piece?
i understand some of the pros and cons of both methods, however the set pieces seem to leave my levels blocky and not organic, were as the unwrapping the whole could mean larger textures.
Just a little about my game,
- Buildings are non-destructible
- not open world; just a few buildings on screen during any scene.
- mostly 3d person camera, with the occasional overhead view.
- no native "end user" modding support
not really looking to go super high res with the textures. Mostly trying to convey a mood.
i use substance painter/ designer for most of my texture work and it works really well.
please any insight would really help.
Thank you.