"Dealing with people problems" isn't something producers do on a regular basis. Interpersonal conflicts in the workplace are the domain of the HR department (once they reach the point where the employees in question cannot resolve them on their own; playing nice with others is one of those baseline skills we expect of everybody).
Fair enough,
However I was not just referring to that, but to all the little things needed to foster good team work, productivity, and communication.
I was also using it as a point to show, I've dealt with a variety of personalities and backgrounds. (sure, not in a creative context with the clan, but doesn't it suggest people skills?)
I know it's kind of difficult to say, since that organization has concluded. and there is no direct way to observe it's functioning.
(I guess I'll remove it, it seems to bring up more questions than showing solutions.
While I'd consider the work close to what a producer actually does, the scale makes it feel like perhaps 10% of what a professional does. I'd keep it on the page, but realize that an employer will value it far less than you will. It serves as evidence that you are interested in the job, and can probably do the job well, but it doesn't qualify as actually having the professional job.
Well,
1st, I thank you for actually doing a bit of digging to be more informed, and able to give me a more pin pointed perspective.
Yes, I understand, it's doing significantly more of what I'm doing, to be considered on a professional level, IDK if I'd agree with your 10% assessment, based on all my research, and interviews I've done with industry producers, but I do know for sure that I work on project related things a lot of the day every day. I never keep track of my hours, since management never really ends.
(If I was paid, I'd obviously be able to do more)
Of course, I know what I do is not equivalent to what a professional producer does, simple difference, is we don't have a budget, and hard line schedule. I find most of my job as just back end management, and motivation.
Likes 1Likes Like Posted Today, 02:01 PM And just in case you aren't really sure what a professional game producer does,
Thank you Frobb,
I know your trying to help, and I don't think you meant to sound patronizing, but it could come off that way.
The one thing I know I do well is research.
Here's a break down of everything I do.
Or a snapshot of it, at that time for that producer project, IDK if either of you caught that when it was 1st released.
With both of your perception checks, I'm not sure how much "experience" I can say I have....
5+ throws me into the shark tank, but 1 putts me in the kiddy pool.
I usually compromise with 3 years of project management, I know it's all subjective, but something isn't working, and I need to figure what it is soon.
I'm implementing some of yall's feedback already.