I'd like to to gauge how others go about selecting a starting resolution for a game?
This excludes pixel art games, as you can easily go for 320 x 240 and scale up with no interpolation.
Also largely excludes 3D games where the main actors are models, and are therefore mathematical. Textures are a factor but not really what I'm asking.
I'm talking mainly about 2D games where a resolution must chosen and the art work is based on that resolution. You can scale up and down in realtime of course, to suit a different screen resolution, (depending on your engine) and the scaling would do a pretty decent job.
You could say go, for something like 4k, as it would cover all bases, yet memory constraints and distribution size all come into play. As does strain on the engine having to heavily re-scale down.
Interested to hear thoughts on how others have chosen their starting resolution to begin work their art assets.