JoeJ said:
once you have that, new ideas and options appear just out of nothing. Don't you think?
I actually don't. Anything that can come from “new tech” is likely to be a gimmick, rather than truly new mechanics or gameplay (or even setting.)
Did the shadow tech from the original Doom 3 engine somehow change how horror games were made? No.
Did the seamless level loads from Skyrim somehow change how RPG quest chains work? No.