An abstract question...
Is there any graphic standards for Linux game programming, like OpenGL and DirectX?
Daniel Netz, Sentinel Design
============================Daniel Netz, Sentinel Design"I'm not stupid, I'm from Sweden" - Unknown
OpenGL is available for Linux, both commercial implementations and MESA a free implementation.
OpenGL is standard pretty much everywhere. None of the other APIs are standardized to a decent degree, and there are too many of them. On a side note, is there any way to do hardware accelerated morphs in GL liek there is in D3D7? Arigatoo gozaimasu ![](smile.gif)
PS What on earth is this icon supposed to be?
![](smile.gif)
PS What on earth is this icon supposed to be?
An eyeball I believe...but more importantly(not really), what is my icon.
Old man with glasses? I don''t get it.
When life hands you lemons, throw them at God's head.
Old man with glasses? I don''t get it.
When life hands you lemons, throw them at God's head.
I almost forgot, Glide is also available on Linux.
And I think the icon is supposed to be Santa Claus.
And I think the icon is supposed to be Santa Claus.
For low-level graphics (think blitting), sound, CD-audio, input, threading, etc. SDL is a fairly standard library. It does not do 3D, or some of the higher functionality 2D. But there are packages that sit on top of SDL that give you more options.
Dane Jackson - zuvembi@mindless.com
The meek shall inherit what they're bloody well given.
And be thankful for it.
Dane Jackson - zuvembi@mindless.com
The meek shall inherit what they're bloody well given.
And be thankful for it.
Dane Jackson - zuvembi@mindless.com
The meek shall inherit what they're bloody well given.
And be thankful for it.
The meek shall inherit what they're bloody well given.
And be thankful for it.
This topic is closed to new replies.
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