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Latest flickering Activity

I'm no SDL guru but I see a problem in your update (except for that it should be handleEvents and not HandlerEvents). You don't poll for all events but only for 1 and so there might be events in the background which involve those flickering. The usual game loop looks like this

while(run)
{
    while…
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You can use those, but then you have to call ValidateRect manually.

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