I'm hopelessly addicted to the new Harvest Moon game on the gamecube. I don't understand why: it throws you into the game without telling you what to do, has some of the worst graphics of any current console game, and is basically a farm simulator (though there is so much more to do than farming). …
I've completed an unscientific study on browser statistics from the who's online page. At the time I checked there were 76 registered users online (early on a sunday morning), here's the breakdown of which browsers they were using:
My co…
Quote:Firefox: 46
IE 6: 17
Opera: 5
Safari: 4
IE 7: 2
Mozilla 5.0: 1
My co…
A few months ago I had some air miles that were about to expire, so I used one of the airline's programs to turn them in for exchange with magazine subscriptions.
Now i'm not going to name any names (though you can find them all at your local newsstand), but these magazines are essentially pornograp…
Now i'm not going to name any names (though you can find them all at your local newsstand), but these magazines are essentially pornograp…
This morning I went to the store to buy a new game. I wasn't sure what I was going to buy, but I had narrowed it down to a couple games. Much to my surprise I ended up buying Starcraft.
I've been playing it all day, and all I have to say is this - damn... I had forgotten how much I love this game.
I've been playing it all day, and all I have to say is this - damn... I had forgotten how much I love this game.
I had been planning on a contest where the first person to identify which game my new avatar was from. The prize was cookies. [wink]
Unfortunately, prior to the contest opening, Oluseyi sent me a PM saying he loved the Bionic Commando avatar.
So, the contest is off. However (courtesy of the above me…
Unfortunately, prior to the contest opening, Oluseyi sent me a PM saying he loved the Bionic Commando avatar.
So, the contest is off. However (courtesy of the above me…
After a brief discussion about the portability of #pragma on the gamedev irc channel I did some research and discovered the following code in gcc. Here's the relevant part:
#if 0
/* This was a fun hack, but #pragma seems to start to be useful.
By failing to recognize it, we pass it through unchange…
OS X support for free / open source game development tools is pretty weak. I suppose it's to be expected given how few people are developing games on Macs. The latest problems have been with Crazy Eddie's GUI (which appears to be the semi-official GUI for OGRE)- despite the source tarball having an…
This is one of the strangest things i've seen in awhile. Apparently Snoop Dogg has brought us the Hip-Hop Gaming League. Here is a quote from the press release
Quote:Speaking at a massive press conference in Hollywood, Snoop (real name Cordozar Calvin Broadus) said he was seeking "to end all rumors …
Haven't posted a screenie in awhile, so I thought i'd do so. Anyways, played with OGRE some more today and here's something I threw together from their terrain tutorial.
Nothing too exciting, but it's a start.
The downside is that I think I might have found a bug in my OpenGL implementation - To prev…
Nothing too exciting, but it's a start.
The downside is that I think I might have found a bug in my OpenGL implementation - To prev…
I think i'm done tinkering and am going to hopefully actually start on a game. So i'm going to give up on the 3D framework/engine i've been working on and start using something else. Don't have any regrets, it's been an educational experience. But looking at the amount of work that would be needed …
After recently moving back to a metropolitan area, i've got a question. There are only 3 coffee shops within a 10 minute walk of where i'm staying - why are all 3 Starbucks?
Otherwise, i've been playing around with GLSL. Haven't done anything that interesting so far, so no screenies... I'm almost at…
Otherwise, i've been playing around with GLSL. Haven't done anything that interesting so far, so no screenies... I'm almost at…
Largely ported the code I have over to OS X, which was really easy to do as i'm using SDL. Only a couple of minor issues came up, mostly the fact that Macs keep the OpenGL headers in , vs. on linux. Ended up just switching everything over to "SDL_opengl.h" which solves the problem. Also had to twe…
I've gotten a very basic scene graph up and running and have started in on collision detection. Wrote a bounding sphere class today which i'll initially use for collision detection and frustum culling (which I haven't implemented yet). Will also take a look at some other things when I get a chance …
A little bit of dev work lately, nothing sexy though.
I'd like to do some unit tests on some of my code. I'm trying to decide if I want to roll my own or use something like CppUnit or CppUnitLite. I suspect the latter choices might be a bit overkill for my needs.
I'm also looking at boost::assert for…
I'd like to do some unit tests on some of my code. I'm trying to decide if I want to roll my own or use something like CppUnit or CppUnitLite. I suspect the latter choices might be a bit overkill for my needs.
I'm also looking at boost::assert for…
Been working on math classes. So far I have somewhat functional Vector3, Matrix3x3, and Matrix 4x4. Need to keep plugging away and implement more useful classes.
Going through my hard drive i've also realized that i'm a screen shot whore. I only keep ones I like, but I can't believe how many shots I…
Going through my hard drive i've also realized that i'm a screen shot whore. I only keep ones I like, but I can't believe how many shots I…
Got gtkglextmm up and running. Bit of a pain since I couldn't find a rpm for it, so I had to build it from source (and pass some options to ./configure).
Anyways, now that I have OpenGL working with GTK+, i'm going to take out the heightmap generation code from my engine and put it in a GTK app that…
Anyways, now that I have OpenGL working with GTK+, i'm going to take out the heightmap generation code from my engine and put it in a GTK app that…
Wrote my first plugin for the GIMP. Nothing exciting, just something that generates heightmaps. All I really have to say about the experience is that the documentation is rather sparse and there aren't many good tutorials (I suppose that is to be expected with sections of open source apps that not …
I've got my terrain class to where i'm happy with it. So I moved on to a particle engine today. Anyways, here's the same scene, but with snow falling (it does look a bit better in motion, but I like it).
Much of the inspiration came from More OpenGL programming. Nice thing is that since i'm developi…
Much of the inspiration came from More OpenGL programming. Nice thing is that since i'm developi…
Finally got the texture coordinates right today. Turns out I had them right all along, but was using GL_CLAMP rather than GL_REPEAT for the texture wrap mode. Feel kinda stupid that I didn't notice that earlier - but it does explain why things looked so strange. Anyways, here's a screenie:
The whole…
The whole…
Wrote a height map class today. Right now i'm using the hill algorithm to procedurally generate the terrain. Will probably also implement the methods outlined in Game Programming Gems 1 in the near future.
It still needs a lot of work: right now rendering is brute force, I can't load a premade heigh…
It still needs a lot of work: right now rendering is brute force, I can't load a premade heigh…
Had been running an old Ubuntu on my main dev pc for awhile and decided to upgrade to a new distro today. Tried Kubuntu first to see how KDE is progressing. Unfortunately I had some serious installation problems relating to my graphics card from nvidia. For whatever reason it didn't work and I had …
My project is getting large enough that I wanted to split the source files into different directories. So I finally got around to reading the man/info pages for make, so I could figure out how to run it recursively in all the directories. Long story short, make seems to have a few arbitrary and arc…
I've been working on code to load a .3ds model. I used Focus on 3D Models as a starting point, but had some issues with the book, so I wrote one from scratch. I really do like the book, but i'm going to complain about it a bit.
Couldn't get the code from the book to compile with gcc without some cha…
Couldn't get the code from the book to compile with gcc without some cha…
Been messing around with creating procedural textures with perlin noise. A few interesting results so far, definitely got some decent cloud textures, and a few mediocre wood ones. I've also been meaning to experiment with some other "noise" functions to create some height maps for terrain rendering…
Glad I didn't preorder an Xbox 360. IGN is reporting:
Quote:At an EB Games in San Francisco, a manager said that of the more than 200 preorders his store took, he will only be able to supply 20% of those customers. Do the math and that's a paltry 40 or so units at launch.
An employee at the Electroni…
I really want to see Nintendo succeed with their next gen platform. But the controller is either a really brilliant or a horrible idea. Reading things like this, makes me suspect the latter.
Quote:We have this game with a big wok that you use to cook Chinese food, and it's really interesting to have…
Spent most of the evening tracking down a segmentation fault which turned out to be something pretty stupid.
Otherwise I've been playing Shadow of the Colossus. Amazing game, but it requires a fair bit of patience. Right now i'm about 1/2 way through. A few complaints though:
The camera sometimes wor…
Otherwise I've been playing Shadow of the Colossus. Amazing game, but it requires a fair bit of patience. Right now i'm about 1/2 way through. A few complaints though:
The camera sometimes wor…
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