I've decided to actually learn how to use exceptions in C++. I'm a bit embarrassed to admit that i've never used them - but i've been able to live without them and just haven't gotten around to looking into it yet. I suppose that's one of the downsides of being largely self taught - lots of gaps in…
Been awhile since I updated this journal so I thought i'd throw an entry together. My birthday was about a week ago and I spent some of the $ I got on a gamecube. I really wish I had bought one awhile ago, some of the games are pretty amazing.
The Legend of Zelda: The Wind Waker
Wow, i'm loving this …
The Legend of Zelda: The Wind Waker
Wow, i'm loving this …
I had my other 3 wisdom teeth taken out today - all I can say is that it's not very much fun. I also haven't eaten anything for about 24 hours, so I need to do something about that pretty soon. I've also discovered the extent of my caffeine addiction - I had a horrible headache that a pill with caf…
I've been looking at Qt with the thought of using it for quickly making tools (a level editor comes to mind). I would be tempted to use it for a game, but the commercial license is a bit expensive. Releasing tools under the GPL is fine though.
So far i've gone through the beginning of this tutorial …
So far i've gone through the beginning of this tutorial …
Thankfully the teeth are feeling much better now.
I've started working on a 3D engine, but this time i'm actually spending some time on paper planning things out before I start any coding. Hopefully no more of this jumping into coding and realizing too late that i've made some really bad design deci…
I've started working on a 3D engine, but this time i'm actually spending some time on paper planning things out before I start any coding. Hopefully no more of this jumping into coding and realizing too late that i've made some really bad design deci…
My teeth had been killing me for the last few days - to the point that I hadn't gotten much sleep or food. Luckily enough I got to see a dental surgeon today who took one look in my mouth and at the xrays and decided to take a wisdom tooth out right then and there.
The good news is that I feel much …
The good news is that I feel much …
Just got back from a trip to San Francisco, good times. I'm thinking I might move there sometime in the next few months.
Haven't gotten much coding done lately, but thought i'd share a link to the Los Angeles IGDA discussion with the developers of God of War (playstation 2). It's in MP3 format with …
Haven't gotten much coding done lately, but thought i'd share a link to the Los Angeles IGDA discussion with the developers of God of War (playstation 2). It's in MP3 format with …
Upgrading to a new linux distro I backed up my files before erasing the hard drive, then discovered that they had somehow become corrupted. Fortunately I had decided to be anal an actually backed up the data on 2 computers, or else I would likely have lost everything. Ouch, that would have hurt.
Ev…
Ev…
Thought i'd share something I came across in the Jargon file - the entry for back door.
Though the compiler was never officially distributied, in an early version of UNIX Ken Thompson put code into the C compiler to recognize when the login command was being compiled - it then put in a back door whi…
Though the compiler was never officially distributied, in an early version of UNIX Ken Thompson put code into the C compiler to recognize when the login command was being compiled - it then put in a back door whi…
A relative recently bought a powerbook that came with a free ipod mini, Since she didn't want one, i'm now the owner of one. So far i'm surprised that I really like it. Just wish there was Ogg Vorbis support (offcial linux support would be nice, but I can get by).
So i've spent most of my day conver…
So i've spent most of my day conver…
I've been reading through Game Coding Complete, 2nd Ed. by Mike McShaffry, and it's a very excellent book. A little disappointed it uses DirectX - i've been developing with SDL and OpenGL, but I knew that going in. I'm a couple of hundred pages in and feel that I definitely got my money's worth.
For…
For…
Saw this article about a MMOG Baseball game. How much longer till some company gives us the Hockey MMORPG that everyone in the lounge jokes about?
Seriously though... i've been working in the GIMP to make my UI widgets more aesthetically pleasing. If I ever get to the point that i'm happy with them,…
Seriously though... i've been working in the GIMP to make my UI widgets more aesthetically pleasing. If I ever get to the point that i'm happy with them,…
I decided to try out a new linux distro the other day (Ubuntu), and have been happy so far. It seems more like a "desktop" linux rather than a "server". Had a bit of a hiccup installing with the video card getting configured incorrectly, but it was easy enough to fix (and didn't really matter as th…
I've been procrastinating a bit lately and haven't gotten much coding done. Have pretty much stopped working on the roguelike game i've put some work into. Which is fine, since i've done about all I can do until I actually decide what direction I want to take it and make some form of a design docum…
Did some work for someone's website today - not something I do all that often. Though i'm thinking about actually putting some effort into finding some HTML, PHP, my/postgre SQL, etc. work just to get some money coming in.
Anyways, I needed to map some links to different parts of an image. Got every…
Anyways, I needed to map some links to different parts of an image. Got every…
I've been putting off getting an avatar for too long so I finally got one. In case you can't tell, it's a Mark Rothko painting (i've always found his work fascinating).
Lately i've been spending a fair bit of time enjoying the great weather outdoors, so I haven't gotten much coding done. What I have…
Lately i've been spending a fair bit of time enjoying the great weather outdoors, so I haven't gotten much coding done. What I have…
I'm beginning to think that you should need to have your user name approved by the gamedev moderators/staff with 2 rules:
1) If you want a name like OpenGL_Guru, CodeGod, openglexpert, or bitchslapmaster (actual user names) - you must demonstrate that you have the competence in the area you are desc…
1) If you want a name like OpenGL_Guru, CodeGod, openglexpert, or bitchslapmaster (actual user names) - you must demonstrate that you have the competence in the area you are desc…
Had a stomach bug for most of last week, so I haven't gotten anything done lately that actually required any thinking.
However, I think I was more sick than I realized at the time. I ate just about nothing and ended up losing almost 10 pounds over the course of a week. Which is actually pretty nice …
However, I think I was more sick than I realized at the time. I ate just about nothing and ended up losing almost 10 pounds over the course of a week. Which is actually pretty nice …
I finally figured out what I was doing wrong with glOrtho() - nothing. It turns out my problem was with gluLookAt() - argh... I was calling it in the projection matrix rather than the modelview matrix.
But for the time being i'm using a couple of calls to glRotate() and a call to glTranslate() rathe…
But for the time being i'm using a couple of calls to glRotate() and a call to glTranslate() rathe…
Have been going through the OpenGL red book and decided I wanted to compile some of the example programs. Since the book uses GLUT, I needed to download it - I need it for functions like glutWireSphere().
Fortunately the yum repositories I use had freeglut, as the official glut is a bit silly to bui…
Fortunately the yum repositories I use had freeglut, as the official glut is a bit silly to bui…
Just when I thought I was beginning to get the hang of OpenGL, I tried switching my app over to orthographic perspective. I've come to the conclusion that my understanding of glOrtho() doesn't match the reality of what the function actually does.
I also hacked together a md2 loader, so at least the …
I also hacked together a md2 loader, so at least the …
Haven't been getting much work done on my game lately. I've reached the point where most of the basic functionality is in place, but i'm not sure what direction I should go. I have a few fuzzy ideas, but I just don't have a clear vision of what I want the game to be like. I suppose it's time to act…
Came across this story about the next gen consoles in Japan.
I was a bit surprised to read that in the first half of 2005 in Japan, Microsoft sold 9,000 xbox consoles, versus Sony's nearly 1.3 million Playstation 2s.
This link says that the xbox has only sold about 460,000 units to date in Japan.
Ouch…
I was a bit surprised to read that in the first half of 2005 in Japan, Microsoft sold 9,000 xbox consoles, versus Sony's nearly 1.3 million Playstation 2s.
This link says that the xbox has only sold about 460,000 units to date in Japan.
Ouch…
Finally got around to seeing the new Star Wars movie. Wasn't sure I wsa going to get around to it while it was still in the theaters. Overall I enjoyed it more than I thought I would. Definitely the best of the prequels - which in my opinion isn't saying all that much - but still worth seeing I sup…
I've been looking for textures I can use in games on the web. I'm definately more interested in free textures, but looking at possibly buying some at some point. Any one have any favorite sites with either free or for sale textures and models?
Right now, i'm looking at the following:
3dlinks.com
turbo…
Right now, i'm looking at the following:
3dlinks.com
turbo…
I decided to try Wine to get some windows games to run under linux during the gamedev outage (it made me realize just how much free time I spend reading the forums).
I got quake 2 running without much of a problem (just needed to change the windows emulation from 98 to NT to get it to work with my C…
I got quake 2 running without much of a problem (just needed to change the windows emulation from 98 to NT to get it to work with my C…
Been doing a bit of experimenting in terrain generation with heightfields.
A chapter in Game Programming Tricks of the Trade showed me how to do this very simple example (essentially 2 textures, with a mix of grass and rock at lower elevations and just rock at the higher elevations. The grass is fro…
A chapter in Game Programming Tricks of the Trade showed me how to do this very simple example (essentially 2 textures, with a mix of grass and rock at lower elevations and just rock at the higher elevations. The grass is fro…
Finally got the GUI rewritten. I suppose that since it was working fine I should have just left it alone, but at least now I have code that can be reused in future games. There's still a minor bug in the dialog event handling, but I should be able to get it fixed tomorrow.
I'm also thinking about pu…
I'm also thinking about pu…
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