Physics demo
Published November 20, 2006
I've been playing around with physics libraries a bit, here's
an app I made using Newton (about 3 meg download - and if you don't have a version of VS C++ 2005 installed you might need to
download this from Microsoft). I haven't tried to distribute a Windows app before, so it'd be awesome if anyone could download it and make sure it works on their computer (it worked for a couple people on #gamedev so hopefully no one will have a problem with it).
And here's a screenie
It needs a bit of work, i'm not calculating collision with the camera so you can walk through the balls and walls, and there are a number of things I could do to speed it up a bit, but I'm pretty happy with how easy it was to get started.
It worked just fine on my machine, but I also have Visual Studio 2005 installed as well. I managed to get the triangle count up to 26,000 before the framerate started to get low (1-5 fps), but once all the balls came to rest it went back up to ~300fps.
Are you planning to do the same simulation with each of the different physics libraries to test them all?
EDIT: My machine is an Core Duo (each core at 2.00GHz) with 1Gb RAM, and a GeForce Go 7900 GS (256Mb), just for interest's sake [smile].