Code Status & Geodesic Spheres

Published September 10, 2014
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This time I'm giving an update on the status of the code itself. It's still early days but at the moment I've been working on mesh generation helper code. The first mesh generation function I have working is for geodesic spheres, a cool piece of geometry!

It's built from an icosahedron as the base which then has each triangle tessellated to the level of required detail. Each new vertex is then projected back on to the surface of the sphere to complete the job. I'm not generating UV coordinates yet, just normals. There are lots of uses for these guys and they have the cool property of evenly distributing surface area across the faces.

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The process of creating and rendering this mesh is proving out the renderer and scenegraph behind the scenes which is cool. It's also using my framework for generating and storing meshes. I want this process to be asynchronous in the near future. I'll go into more detail on future posts, but I don't think it's anything particularly new or exciting.
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