Castor3D - 3D engine version 0.16.0 has been released.

Published April 23, 2024
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Important Changes

  • Implemented clustered rendering.
  • Reworked light attenuation as a range.
  • Implemented color grading.
  • Implemented context blocks in the scene file parser.
  • Removed deferred rendering.

New Features

General

  • Reworked submesh components like pass components.
  • Implemented Mikkelsen tangent space support.
  • Added support for HDR screens.
  • Scene importers can now import cameras.
  • Moved lights shadow data in a separate buffer
  • Added a way to fully disable parts of the render, for faster loading.
  • Fixed light scattering interactions with shadows.
  • Reworked the way resources are uploaded to VRAM.
  • Fixed GPU particle system.
  • Renamed events to have them more explicit.
  • Reworked node update to improve performances.
  • Reworked loading screen.

Plugins

  • Implemented a glTF importer.
  • Implemented a depth of field plugin.
  • Expressed FFTOcean as pass and submesh components.
  • Implemented water as a pass component.

Screenshots

Intel Sponza and its 10000 candles
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