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AD&D was originally based on storytelling. profeciencies are an OPTIONAL rule. Player''s OPTION: skills and powers is an OPTION. Anyone choosing to play that way accepts the risks. Try playing D&D without profeciencies and such.. only stats. The DM is forced to come up with their own guidelines as to how things should work. D&D is merely meant to provide the DM with a set of base rules to build something around. They never say "do this for certain" and in fact say "bend the rules if nessicary". AD&D is NOT designed to be played by the books all the time. A DM''s best judgement is the ruling factor. However, D&D provides rules for things the DM might not want to think about or might not know about
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The_Minister, scarey name
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I agree that people should respond to people who''ve done senseless killings. We''ve already discussed and turned away from the "murder-based" exp as landfish calls it. So how about we move on to something else instead of still trying to act like it''s an issue? Yes, i think some murder-based exp should exist. Why? because it''s a serious way to learn something. I don''t think we should say the character has no morals for killing something. I mean, if it were life and death, you''d kill something, too! I wouldn''t shun you for defending yourself. I admit, if they go nuts with it, they''d likely go mad from it, but we can''t program this yet. We don''t know how the human mind responds to these things, we could only guess. There are some people who''re emotionally cold and thus see killing as an act of mercy sometimes. They''re not evil because they kill, they just have "misguided morals" according to mainstream society. This is in no way wrong.. but the person is likely to be shunned and be a loner. But someone who kills dragons.. whoa.. there''s a different story. you could wipe out all sorts of dragons and NO ONE would really mind, except people who''re overly senseative to life. You''ve got to imagine that if you grew up with the threat of attack by goblins, or if you had your family killed by them at a young age, you''d likely be on a quest to wipe them all out. Why? because you''ve had a problem with them in the past and you''re tramatized. It happens in real life, too. How do you plan on coding things like this, where a player can justify their senseless killing of an enemy because of some past trama? I had something like this with some of my characters in which i particularly hated something. Rangers in AD&D must pick a species enemy at 2nd level. This is something they get a bonus to attacking because of some rage associated with something these creatures did to him/his friends in the past. it''s perfectly acceptable and happens in real life. So what about these things?
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J