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Back to the topic.. should we cap levels to stop powermaxing?
I''m all for it in certain games. The game opens up to more social types of fun, and less hack''n slash. It becomes all about who you''re with, not what level you are. As was mentioned in another post, you often feel a sense of accomplishment when you first get so powerful nothing can beat you. But then, slowly, you realize it''s pointless and you start to feel like there''s no challenges left.
In the AD&D gold box games, specifically NeverWinter Nights since it was online, you had level limits and you were forced to be in a party to attack some of the bigger creatures. Dracoliches, golems, etc.. all required groups. These groups made the game fun. Getting to talk with old friends and make new ones. It was a true online community and people stayed there forever! yet we''ve lost this today. People in EQ hate eachother "hey, you stole my kill!" etc etc.. that didn''t happen back then! does anyone else get my point here as to why level limits might be overlooked now when they certainly worked then?
J