This is an excerpt from #gamedev of a roughly 200 line code dump to the paste site of what appeared to be a MD3 loader.
if(!skinfile){ printf("sdfsdf"); cout<<"\nUnable to access skin file";}
Here is another line from the code.
unsigned int temptexture=-1;
Normally I want to help newbies out - but maybe some people just aren't cut out for programming.
typedef GLuint GLtexture;
or something to make the code sane. I'm not sure why he's setting it to -1 though; its an unsigned int for a reason. He should default initialize it to 0, the OpenGL "null texture". As for the first one... wtf? sdfsdf.