I've whipped up an implementation of the input mapping system described in this article and posted it for free usage and manipulation over at my new Google Code repository. Check it out and abuse it as you like!
[size=2](Note that this post is now also available as an article-proper.)
One of the more common questions asked on the GDNet technical forums relates to handling input in a game engine. Typically, there's a few core issues that pretty much every game faces, and unlike many areas of game implementat…
One of the more common questions asked on the GDNet technical forums relates to handling input in a game engine. Typically, there's a few core issues that pretty much every game faces, and unlike many areas of game implementat…
First of all, I'd like to thank everyone who took the time to slog through that massive journal entry, and especially everyone who offered your feedback in the comments.
I'm going to respond to each comment in turn, and hopefully explain some of my reasoning a bit better and expand on a few points t…
I'm going to respond to each comment in turn, and hopefully explain some of my reasoning a bit better and expand on a few points t…
Get some unsolicited advice from a guy working on a real MMORPG.
It's nothing new, this trend, but it also doesn't seem to be going away as quickly as most fads; perhaps we can accuse World of Warcraft for making this such a huge deal, or maybe it all goes back to Ultima Online and Everquest. We may…
It's nothing new, this trend, but it also doesn't seem to be going away as quickly as most fads; perhaps we can accuse World of Warcraft for making this such a huge deal, or maybe it all goes back to Ultima Online and Everquest. We may…
A couple of people commented about Epoch on my last entry, specifically wondering if my recent move and change of career direction had any negative impact on the life of that project.
You'll be happy to know (I hope) that Epoch is far from dead. There may be a bumpy period of adjustment as I settle …
You'll be happy to know (I hope) that Epoch is far from dead. There may be a bumpy period of adjustment as I settle …
For the past several weeks I've been on something of a hiatus from GDNet. There are several reasons behind my absence, but it is now largely over, and you can expect me to resume haunting these hallowed halls once more. (And there was much rejoicing.)
So what's been going on with me? Why this myster…
So what's been going on with me? Why this myster…
So my friend is an evil wanker and convinced me to join Twitter.
I feel all modern and stuff now.
Go follow ApochPiQ for goodies and such. I will ramble often about nothing in particular, about which you will not care, as seems to be the convention on Twitter. I hope I'm doing it right.
I feel all modern and stuff now.
Go follow ApochPiQ for goodies and such. I will ramble often about nothing in particular, about which you will not care, as seems to be the convention on Twitter. I hope I'm doing it right.
So, snarky post title aside, I have to say that I am really liking the new GDNet.
WYSIWYG post editing? Yez plox.
File attachments? Oh yeah.
Tagging on journal entries? Woohoo!
OK, yeah, there's some speed bumps. I miss the Forum Favorites. I miss the IOTD. The CSS needs a lot of work, and there's a bi…
WYSIWYG post editing? Yez plox.
File attachments? Oh yeah.
Tagging on journal entries? Woohoo!
OK, yeah, there's some speed bumps. I miss the Forum Favorites. I miss the IOTD. The CSS needs a lot of work, and there's a bi…
Epoch Release 11 is on its way soon!
Lots of goodies (most of which I won't bother to list until I do the actual release notes) but it's going to be a good one I think. Overall things are just a lot cleaner under the hood, noticeably faster in the VM, and just plain more fun to write code in.
I hope …
Lots of goodies (most of which I won't bother to list until I do the actual release notes) but it's going to be a good one I think. Overall things are just a lot cleaner under the hood, noticeably faster in the VM, and just plain more fun to write code in.
I hope …
It's been a productive holiday for Epoch!
In addition to adding generalized support for anonymous temporary constructors as well as overloaded constructors, I've added some nice convenience features. Specifically, it is now possible to return anonymous expressions directly from functions, thanks to …
In addition to adding generalized support for anonymous temporary constructors as well as overloaded constructors, I've added some nice convenience features. Specifically, it is now possible to return anonymous expressions directly from functions, thanks to …
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