![Followup: 6DOF Navigation Meshes](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
My last entry here talked about a method for merging multiple navigation meshes in 6-degree-of-freedom space for creating navigation environments from individual components. As is often the case with real software development, a couple of weeks worth of refinement has gone into the method, and some…
![Navmeshes in 3D space](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
Six Degrees of Pain in the Ass
One of the more interesting aspects of working for Egosoft is that, unlike most game projects, we deal with a full six degrees of freedom. Our games take place in space, so you can go up, down, left, right, forwards, backwards... and you can pitch, yaw, and roll. Your …
One of the more interesting aspects of working for Egosoft is that, unlike most game projects, we deal with a full six degrees of freedom. Our games take place in space, so you can go up, down, left, right, forwards, backwards... and you can pitch, yaw, and roll. Your …
![++eMojo](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
5040x1050 pixels, my friends. 5040x1050 pixels.
One Intel Core i7 860 CPU at 3 GHz.
4 GB of RAM.
ATI Radeon HD 5800 Series GPU, sporting 2.5GB of VRAM and a glorious triple-head monitor adapter.
2 TB of SATA III/6Gb hard drive storage.
Gigabit Ethernet.
950 watts of power.
Windows 7 Ultimate 64-bit Editio…
One Intel Core i7 860 CPU at 3 GHz.
4 GB of RAM.
ATI Radeon HD 5800 Series GPU, sporting 2.5GB of VRAM and a glorious triple-head monitor adapter.
2 TB of SATA III/6Gb hard drive storage.
Gigabit Ethernet.
950 watts of power.
Windows 7 Ultimate 64-bit Editio…
![Epoch R10 Scheming and Plotting](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
Gather round, kiddies, it's time for more tales of Epoch!
In my last little blurb here I mentioned I'm rewriting the entire project, more or less from scratch. The vast bulk of existing logic has been scrapped, and the architecture is changing very heavily.
Before I dig too deep into the details of t…
In my last little blurb here I mentioned I'm rewriting the entire project, more or less from scratch. The vast bulk of existing logic has been scrapped, and the architecture is changing very heavily.
Before I dig too deep into the details of t…
![Zzzzzzzz...](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
So, GDC coverage. Better late than never, right?
Keep watching that link, kiddies! Six more articles to go!
Keep watching that link, kiddies! Six more articles to go!
![Steering a big ship](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
I've put a lot of thought into this over the past couple of weeks, and it's taken quite a bit of waffling on my part to settle on a course of action. I'm posting this largely as a way to force myself to commit to a plan, moreso than simply putting the information out there.
Epoch, as a project, is g…
Epoch, as a project, is g…
![GDC 2010 Postmortem](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
As is customary post-GDC, I'm here to brain-dump my thoughts about the year's conference and generally regroup and strategize for next year.
I can sum up this year's key learnings in one simple nugget of wisdom:
Don't get sick.
Seriously, staggering around leaking brain lubricant and hacking up odd fl…
I can sum up this year's key learnings in one simple nugget of wisdom:
Don't get sick.
Seriously, staggering around leaking brain lubricant and hacking up odd fl…
![GDC is over.... the sad.](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
So, another GDC come and gone; my flight out of here doesn't leave for another 11 hours, so I've got to find some way to burn some time. Fortunately, I'm in San Francisco, where ways to burn time abound; unfortunately, I'm sick as a dog and can barely leave the hotel room bed. So it looks like I'll…
![Ahhh GDC](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
Wrapped up the AI summit this afternoon; had a great dinner with the big luminaries of GDC's AI contingent. Unfortunately I feel like I'm coming down with some kind of illness, so I will be passing out in my hotel room shortly.
Tomorrow is going to be awesome; I start off with a session on StarCraft…
Tomorrow is going to be awesome; I start off with a session on StarCraft…
![GDC'10](https://uploads.gamedev.net/monthly_2017_06/321649.thumb.png.c7e3a9cb02b37a485d4cf9b8c638b8e7.png)
So, GDC is getting all set to kick off tomorrow morning; it's really confusing to be writing this on a Monday night and not yet have any conference-related things to talk about.
See, I have to write something on Monday night, because the rest of the week, by the time I stagger back to the hotel, dri…
See, I have to write something on Monday night, because the rest of the week, by the time I stagger back to the hotel, dri…
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