The Bag of Holding

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Bellevue, WA
A bipolar guy in a pressure-cooker industry
1,455 comments
44 followers
628 entries
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ApochPiQ
June 27, 2010
Followup: 6DOF Navigation Meshes
My last entry here talked about a method for merging multiple navigation meshes in 6-degree-of-freedom space for creating navigation environments from individual components. As is often the case with real software development, a couple of weeks worth of refinement has gone into the method, and some…
678 views
ApochPiQ
June 11, 2010
Navmeshes in 3D space
Six Degrees of Pain in the Ass
One of the more interesting aspects of working for Egosoft is that, unlike most game projects, we deal with a full six degrees of freedom. Our games take place in space, so you can go up, down, left, right, forwards, backwards... and you can pitch, yaw, and roll. Your …
1,168 views
ApochPiQ
June 09, 2010
++eMojo
5040x1050 pixels, my friends. 5040x1050 pixels.


One Intel Core i7 860 CPU at 3 GHz.
4 GB of RAM.
ATI Radeon HD 5800 Series GPU, sporting 2.5GB of VRAM and a glorious triple-head monitor adapter.
2 TB of SATA III/6Gb hard drive storage.
Gigabit Ethernet.
950 watts of power.
Windows 7 Ultimate 64-bit Editio…
767 views
ApochPiQ
April 01, 2010
Epoch R10 Scheming and Plotting
Gather round, kiddies, it's time for more tales of Epoch!


In my last little blurb here I mentioned I'm rewriting the entire project, more or less from scratch. The vast bulk of existing logic has been scrapped, and the architecture is changing very heavily.

Before I dig too deep into the details of t…
719 views
ApochPiQ
March 29, 2010
Zzzzzzzz...
So, GDC coverage. Better late than never, right?

Keep watching that link, kiddies! Six more articles to go!
740 views
ApochPiQ
March 20, 2010
Steering a big ship
I've put a lot of thought into this over the past couple of weeks, and it's taken quite a bit of waffling on my part to settle on a course of action. I'm posting this largely as a way to force myself to commit to a plan, moreso than simply putting the information out there.

Epoch, as a project, is g…
783 views
ApochPiQ
March 18, 2010
GDC 2010 Postmortem
As is customary post-GDC, I'm here to brain-dump my thoughts about the year's conference and generally regroup and strategize for next year.

I can sum up this year's key learnings in one simple nugget of wisdom:

Don't get sick.


Seriously, staggering around leaking brain lubricant and hacking up odd fl…
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ApochPiQ
March 14, 2010
GDC is over.... the sad.
So, another GDC come and gone; my flight out of here doesn't leave for another 11 hours, so I've got to find some way to burn some time. Fortunately, I'm in San Francisco, where ways to burn time abound; unfortunately, I'm sick as a dog and can barely leave the hotel room bed. So it looks like I'll…
634 views
ApochPiQ
March 10, 2010
Ahhh GDC
Wrapped up the AI summit this afternoon; had a great dinner with the big luminaries of GDC's AI contingent. Unfortunately I feel like I'm coming down with some kind of illness, so I will be passing out in my hotel room shortly.


Tomorrow is going to be awesome; I start off with a session on StarCraft…
749 views
ApochPiQ
March 08, 2010
GDC'10
So, GDC is getting all set to kick off tomorrow morning; it's really confusing to be writing this on a Monday night and not yet have any conference-related things to talk about.

See, I have to write something on Monday night, because the rest of the week, by the time I stagger back to the hotel, dri…
601 views
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