For those of you on LinkedIn, I've started a group specifically for tracking Epoch's development. I'll be posting updates and such there, and discussions specifically related to the language are more than welcome.
Feel free to link me (just mention you're from GDNet so I don't accidentally spam-fol…
Feel free to link me (just mention you're from GDNet so I don't accidentally spam-fol…
I've finally gotten around to clarifying and recording my thoughts on the entity system that underlies the rewritten Epoch toolchain in R10.
You can read the full writeup in the Epoch wiki article for the entity system.
You can read the full writeup in the Epoch wiki article for the entity system.
A decent day's work on Epoch has netted some substantial improvements. Not only do function return values work again, but I added something that wasn't even supported in the old code: full expressions in return value initializers.
Since that's probably total gibberish to everyone except me, it means…
Since that's probably total gibberish to everyone except me, it means…
It always amazes me what I'm capable of debugging in my sleep. For instance, I had a nasty problem with infix operators in the Epoch parser that I just couldn't sort out last night; grab a few hours of shuteye, and bam, I woke up knowing exactly what to do about it. Got to love being productive and…
So after many moons of procrastination and generally being ridiculously busy with Other Stuff?, I'm back in business with the Epoch Programming Language Project.
While I was away, I completely forgot that I had basically started a rewrite of the entire compiler toolchain to handle some of the nifty …
While I was away, I completely forgot that I had basically started a rewrite of the entire compiler toolchain to handle some of the nifty …
Disclaimer: I'm two rum-and-cokes (heavy on the rum) into the evening, and working through a triple Jameson as I write this. Expect lots of vitriol, some unpleasant language, and some very informative and honest information about the real world.
Why Game Studios Use C++
AKA: Why You Shouldn't
One of t…
Why Game Studios Use C++
AKA: Why You Shouldn't
One of t…
Decided to forgo a timely dinner to hack around on the Droid a bit more; after about a half hour of investigation and some minor reverse engineering, I tracked down the details of how the native Android SMS messaging app displays its little message counter (indicating how many messages your text sp…
After a couple hours of toying around (interspersed liberally with some napping) I finally finished rewriting the MassText Android app to use the ListView widget for managing the contact list. It's a bit more performant with large contact lists, far more visually integrated and consistent with the …
One of my weekend projects lately has involved hacking around on my shiny new Motorola Droid, which has proven to be some excellent fun. Despite the fact that I'm compelled to suffer through Java and (shudder) Eclipse, there's a lot of enjoyment to be had in fooling around on a new platform.
Android…
Android…
I've had my eye on the Android platform for a while now, largely out of the same kind of vague half-interest that lightly glues me to everything remotely technological that might have a game written for it. A few years ago I procured some random spare parts from GPS units, a microcontroller, and so…
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